Quote:
Originally Posted by Imp
If you had let it fire for full effect in other words with a call time of zero you would have got a lot more smoke.
|
I set up a test fire with a one-slot load of 6 MLRS rockets, fired smoke over two moves, checked that the mission was complete, and saw there were 4 hexes of smoke (1 first turn, 3 second turn), as per my original observation. Am I missing something here?
By the way, the smoke from first turn visually appeared significantly degraded by the time the second wave came in.