Re: Smoking
I created a second test from scratch after clean game start - no observer LOS (relevant?) - same results as first one:
1, Saved Game (attached) commences at start of turn 3
2. Check USA bombardment screen - one launcher unit (HE ROF 12) only - smoke is about to arrive - delay 0.0 - exit USA turn
3. Start opponent turn - no action - exit turn - on exit smoke arrives in 4 hexes
4.Start USA turn - smoke visible 4 hexes - check bombardment screen - mission over - delay back to 1.0
I ran this several times, with the same results except in 1 case there were only 3 smoke hexes assumed to be due to 1 double-up.
Q: Is 4 hexes all that is expected, as per my original observation?
Q: Is it possible that part of the mission is lost between end of turn 2 and start of turn 3, or between 3 and 4?
Q: Is there a precise set-up sequence to get the correct result whereas a wrong sequence gives a 'wrong result'?
I then re-ran the test cancelling the turn 3 mission and plotted a new smoke mission in turn 4 - delay 1.0 which arrived at the end of opponent's turn 5 - 4 hexes only.
I then re-ran the test shifting the mission in turn 3 to create a new delay of 0.3 - which made no difference to the result.
Any help greatly appreciated. Thanks.
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