Quote:
Originally Posted by Mobhack
Steel Panthers has always had an experience roll for firing a co-ax MG in slots 2 and up at infantry beyond about 4 hexes. If it passes the roll, it fires and if not, then not.
That one has always come up from time to time, it is one of those "SP 101" thing.
However, I may well track it down in the spaghetti and kill it off since it causes confusion for little game benefit. (If you don't want the co-ax then you can deselect it in our versions of the game engine).
Andy
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No, that mechanic I've seen and understand. This is definitely something different and it's not just co-ax MGs that have this issue. Grab one of the MG units (3 PKS or something similar) and you'll see the same issue.