Re: obat53 Switzerland
ANY custom OOB made before this last release WILL have sound problems unless the OOB designer goes through every weapon and zeros the new Weapon sound data field.
It's easier than it sounds but it depends on how many problems exist and every OOB is different....from what I can see looking at an old copy of your Swiss OOB there are quite a few to change to zero. I would suggest starting with weapon #1 then using the down arrow on your keyboard check for any entry in the weapon sound data field and make them ZERO........ the game will then pick up any sound file changes you made to the UNIT WEAPONS data. The only weapon that should have a number in the weapons sound data field right now is a heavy sniper rife gets sound 30....... that will change over time but for now that is the only weapon that uses this new system. I didn't want to complicate things any further on the first go but evenetaully when I add new sounds to the game it will be with the weapons sound data NOT unit sounds
Last edited by DRG; May 27th, 2013 at 07:29 AM..
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