Re: Rate of fire question
The bug that was stopping RPG type weapons in lower slots firing even though they had 1 remaining shot showing has been found and squashed.
The strange thing is that if you turned off all the other weapons and then fired then the RPG type weapon launched. The bug only showed up when all the weapon slots were "live".
Using the individual weapon key "W" also fired the weapon - in the case of the test UK rifle section the 84mm MAW in slot 3 happily fired at the target if you used the W-3 sequence with all weapons still live. Since that is easier than turning slots off, I would go for that solution as the interim workaround if you need the RPG shot.
Cheers
Andy
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