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Old July 30th, 2013, 08:23 AM
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Default Re: How to Edit Icons

From the SHPEDIT HELP file. I have highlighted the step you have missed

Basic Editing

In the simplest case, the steps to replace an image in a shp file (foo.shp) would be as follows:

1. Use the Load Shp button to load foo.shp into ShpEd.
2. If foo.shp does not use the Panzer General palette, load the appropriate palette using the Load Palette button.
3. Type in or use the up/down arrows to adjust the image number to the value that you want to edit. (Use the View Collage button to preview several images to find the one you want first if you don’t already know the number.)
4. Press the View Shp button to display the image.

5. Press the Save Bmp button and save the image as a bmp file e.g. foo.bmp.
6. Use a paint program to edit foo.bmp and save as foox.bmp.
7. Use the Load Bmp button to load foox.bmp.
8. Click the Convert Bmp to Shp button to convert the image to the shp format.
9. Make sure that the correct shp file (foo.shp) is loaded and the desired Image # is selected. Press the Replace Image button. Doing this will make a copy of foo.shp that contains the revised image. The resulting file is always named “bignew.shp”. To use this file, it will need to be copied to the game’s shp directory and renamed (after removing the original shp file) to the proper name e.g. foo.shp.


After you change the first image you need to load BIGNEW then continue on from there and when you are done you rename BIGNEW to whatever SHP file # you started with but first you have to either rename the original SHP file or delete it

Also, SHPEDIT does NOT use Pallatized BMP's so don't use them
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