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Old August 4th, 2013, 12:17 AM
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RightDeve RightDeve is offline
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Default Re: An example of combat ineffective rates in real combat

Quote:
Originally Posted by Suhiir View Post
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Older versions of the game even had a "breaking point" where a sides moral collapsed and they broke easier and were harder to rally once a certain level of losses was reached (and I for one rather wish it still existed - it's annoying to have to kill every single unit or wait for the turn limit to bring a scenario to and end).
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Nope, the feature is still there in both WinSPWW2 & MBT.

I have experienced many cases where enemy formations (even those perfectly healthy squads) were retreating and routing all the time after a general collapse (too many casualties, unit leaders chopped off, etc).
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