Re: An example of combat ineffective rates in real combat
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Originally Posted by RightDeve
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Originally Posted by Suhiir
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Older versions of the game even had a "breaking point" where a sides moral collapsed and they broke easier and were harder to rally once a certain level of losses was reached (and I for one rather wish it still existed - it's annoying to have to kill every single unit or wait for the turn limit to bring a scenario to and end).
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Nope, the feature is still there in both WinSPWW2 & MBT.
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Hummm ... can't say as I've ever noticed the opposition break in WinSPMBT. Or maybe on the occasions a battle is so one-sided they do break I'm destroying them to fast for the break to be noticed.
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Originally Posted by gingertanker
This is due to lower officers and NCOs being basically poorly trained or worse encouraged to blindly obey orders from upper levels without independent thought.
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I know in the 70's we (USMC) were taught to pay special attention to officers when dealing with Soviet style opposition.
I'm not saying this analysts was correct, merely that it was what we were taught.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
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Last edited by Suhiir; August 6th, 2013 at 08:46 PM..
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