Quote:
Originally Posted by shahadi
I am trying to understand how to build shp files using the game supplied ShpEd program according to a post in the Mod forum entitled, " How to Edit Icons."
After reading the excellent posts thus far, I realize now, the task is not as simple as creating a modified hedgerow. I must not only create say a modified hedgerow, but add the characteristics of a trench, barbed wire, dragon teeth, and a structure with sufficient density to "deflect" infantry fires.
The problem, however, remains to create the structure in ShpED with the characteristics described above.
A fortification as the base structure is appealing to me and may easily lend itself to proper density and height. However, will the fortification prohibit infantry movement, thus necessitating some kind of breach action is critical.
Any ideas?
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As already mentioned, I think the best option is to mod hedge icons into Hesco.
You get the height, and the LoS block, and SP (earth mound) hedges probably have a similar defensive value as Hesco.
What really gives Hesco bases defense is the amount of fire power you put in them, otherwise they're just a large circle of large sandbags
Of course you could add trenches, barbed wire, mines and the occasional bunker independently; but many bases may only warrant the Hesco/hedges with MGs positioned at the corners and front gate.
Perhaps a second option would be to mod the icon of the largest multi-hex stone building into a Hesco base. It would have to be an 'infantry only' base that you couldn't put vehicles in. But from a modding standpoint, it would be easier than the hedges.
Cross