Thread: Rpg 32
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Old August 28th, 2013, 09:56 AM
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Default Re: Rpg 32

Quote:
Originally Posted by gingertanker View Post
I think the main difference between them in means of tactical use is that the 32 is app much lighter when without its ammo(I am hanging on wikipedia data here don't kill me I am guessing). It is also lighter overall by a good 2kg. This probably means a RPG-32 armed infantry squad could carry 1 or 2 rounds more.

The 32 seems to have 72mm and 105mm projectiles available, explaining the variety in ranges...

As for the game- it is true that there is no real difference between the two Don, but as I am sure you noticed, us end users like to see every shiny toy portrayed in game...Sometimes forgetting limitations such as OOB space. On the other hand, working by this concept, we could probably only have one weapon called "Rifle" for all nations since adopting 5.56 NATO...The difference between M4 and M16 in battalion size encounters is negligible, but we still have both of them in OOBs...

Until I find info I can trust this thing is going to sit in the "to do" list. NONE of the info I have breaks down range by projectile so we could play " maybe this and maybe that" until we are all sick of the topic but , as I said, garbage in = garbage out"

If Andy had his way there WOULD only be "rifle" but we accommodated the people would for some reason think it makes it "more real" when the actual name is flashed on the screen during a firefight and we have indulged them but when OOB space is tight the "game" changes and we make decisions based on what space is left and what real benefit adding a new weapon and adding new units to carry that new weapon are ( I know you know this .....I'm repeating it for those who this fact has never quite sunk in ). It's OK to add in every last model or weapon when the OOB is no where near full but it's another thing to do it when space is tight and when space starts to be tight we HAVE TO BE more selective and using the old " we have lot's of space so lets add everything" attitude doesn't work anymore

Yes, it would be "wonderful" to include everything but the number of weapons, units and formations IS FIXED and it's not going to change. There are 10 unused weapon slots in the Russian OOB and using one to create a weapon that is fundamentally the same as one that is already in service is a poor use of resources no matter how you look at it.

The "good news" is since I have yet to find a source that gives the RPG-29 the penetration we rate it at now there will be a review of that weapon as well as adding the RPG32 to the nations that now use it **WHERE SPACE PERMITS** and if in the end that makes people unhappy they have the choice of adding it to their own OOB's with the tools we have provided to do so.

Don
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