Quote:
Originally Posted by Imp
Don't know if this would work as an idea to make boats more expensive. Working on the rational waterline hits are more dangerous than superstructure hits.
Give them a higher game mechanic (invisible turret) armour rating.
This effectively means they are still easy to hit due to size but unless its something decent hitting them it will be a no effect result.
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This seems like a good idea. Not perfect, but it would be an improvement over the current situation.
About the actual armor ratings; this is from USMC (SPOB13):
(All unit class 41 Landing Barge)
075 - LCVP - armor 2 all-round except top 0
080 - LCP(R) - armor 2 all-round except top 0
112 - LCM - armor 2 all-round except top 0
247 - Barge - armor 4(!) all-round except top 0
252 - LCA 50 - armor 2 all-round except top 0
253 - LCA 30 - armor 2 all-round except top 0
So yes, the generic landing barge (the image of which appears to be the LCVP) does have more armor than the historical US landing crafts.
By the way, the LCA was a British design which was in limited use by the US Army, but I don't know if it was used by the USMC. Currently they have a radio code 92, perhaps that should be 91. Historically the LCA had more armor that the US landing crafts, which had unarmored hulls and only the MG positions were protected by armored bulkheads.