Quote:
Originally Posted by PvtJoker
Quote:
Originally Posted by DRG
We are NOT adding armour piercing 7.92 ammo so forget the idea ever occurred to you
Don
|
Don, when I wrote that question, I already knew I would get that knee-jerk reaction from you, since I remember it being discussed way back in DOS times with a similar response.
|
I'll let that comment pass this time and put it down as a "language issue". Next time you're gone. I've been doing this too long to put up with crap like that more than once. Strange you remembered the answer but not the reason. Perhaps you need to pay more attention or maybe think things through better ?
Quote:
Originally Posted by PvtJoker
What I don't remember is exactly why you deny even the possibility with such vehement determination. Too much work? I don't think that would necessarily be so, since not every country had AP rounds issued in significant numbers, and even among those that did, they were rarely issued in such numbers to infantry units.
|
"Too much work"...... what a joke. You have NO IDEA how many hours we spend on these patches do you ?. Your welcome.
Here's the answer. It's SP101. The lowest number besides zero we could give for AP penetration for a round like that is 1. The game is a random number generator. That's what kept it fresh for so many years.......... that and us making improvements. Our job is to balance that randomness and if you give 1 AP pen to a round like that you make it far more potent than it was. You could conceivably get 2 pen at point blank range and it's absurd that a 7.92 round could penetrate 2 cm of armour. It would be lucky penetrate half that but we don't deal with fractions of centimeters but the way the AP routine is set up would allow up to 1 penetration out to it's maximum range with is also absurd so we don't give rounds like that AP pen...........and NO we are not going to screw around with the AP calc routine.
Don