Quote:
Originally Posted by RightDeve
I don't know if there's even the slightest chance of vehicles bogging down on normal treed hexes, but they sure have movement points reduced when traversing this type of terrain (even more so on the current patch IIRC).
But if you want to take the realism to the next level, apply rough terrain layer below forested hexes. Infantry will have a hard time slogging this harsh entanglements, and vehicles will be even more likely to bog down (esp. on sloped rough terrain). This is perfect for simulating New Guinean jungles for example.
If you want no vehicles crisscrossing the wood, then use impassable hex.
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I could do that, but I'm satisfied with the information provided by Andy above. I just haven't noticed the changes yet.