Thread: Atgm
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Old December 6th, 2013, 06:23 PM
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Default Re: Atgm

Quote:
Originally Posted by Imp View Post
Quote:
Originally Posted by EOT View Post
Patch 4.5 21) Missile units with stabiliser can now move a couple of hexes and still have shot(s). Previously any movement disallowed firing.

Is there any other patch that would increase the effectiveness of vehicle ATGM's?
Not a good time to try this at the moment as this patch several weapons not in the first unit slot tend to lose a shot & not fire if only have 1 shot left.
So if you move the likes of a Bradley the only way to get it to fire is use the W key & fire the ATGM only.
Staying clear of units with missiles in other than the first slot is a good idea till the next patch in general as they only op fire once as well.
I have just tried this in a test scenario, and simply cannot replicate this behaviour. Units with 1 missile or MAW shot or whatever happily fired that shot using the normal F key or target cursor.

So if you can provide a test save game where it is demonstrable, I'd be happy to see it.

Andy
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