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Old December 23rd, 2013, 07:32 AM

PvtJoker PvtJoker is offline
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Default Re: A couple of noob questions:

Quote:
Originally Posted by Andrew.Hope View Post
Been playing WinSPWW2 on and off for a year or so now, got a few questions I couldn't find answered in the guide:

How can I make my units spot enemies better?
You have already been given good advice, so I won't repeat that. The spotting ability of your tanks will get better with higher crew experience. Tanks crews with experience less than about 70 (green and average / corporal stripes) are poor spotters; green crews won't spot infantry before the enemy throws a hand grenade down the hatch. In general you should never lead your attacks solely with tanks. Use scouts as tank riders and unload them when you suspect enemy infantry could be nearby.

If for some reason you don't have any infantry nearby, you can try firing an artillery barrage in front of your tanks. In general I wouldn't recommend wasting your artillery like that, but it works as an emergency solution. The artillery will suppress any enemy infantry near the impact points and make it less likely that their close assaults will inflict a lot of losses. "Z-firing", that is blind firing your tank weapons at suspected enemy positions will also work similarly, although widespread use of that tactic is considered borderline cheating (i.e. exploiting the game system) by some. Then again, "reconnaissance by fire" is used in real life as well.

Quote:
Originally Posted by Andrew.Hope View Post

Last question for now: I play on the biggest-sized map possible and with a full core of 200 for large battles: because I don't like wasting too many spots in my core on trucks, a lot of my infantry walks into battle. I read in the manual about toggling a company to AI control and setting waypoints for them to follow, and this does work, but not really very well. I've tried setting one way point (so there's a 2km line from my platoon to where I want it to walk to), and I've tried setting a dozen little waypoints (so that the lines follow a road or a route through trees, etc.) but using the AI to walk your troops to the front where you can retake control of them never seems to work right, and I'm sure I'm screwing it up somehow. Does anyone have any tips for this? I'd like to avoid the tedious first 10 turns of a battle moving each individual platoon 3 hexes across the map
The game was originally not designed for such large forces and maps, so in general it works better with smaller maps and smaller number of units. The big maps are there primarily for scenario designers who wanted to recreate larger battles. Like others have said, I wouldn't recommend playing generated campaigns against the AI with anything bigger than 100x100 hex maps. Playing with large maps and forces gets tedious unless you can accept the less-than-perfect way-point system and AI control of units.
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