Re: Helicopter armor
I think this thread has gotten the attention of the guys doing the code work. I'm just gonna chime in here to keep the conversation going as well. If Ed Too Tall was flying his bird under our game conditions, he would not have won the Medal of Honor back in the Nam at La Drang. We're just asking for what we can do today to give our scenarios a better simulation (not complete hard-core helo simulatiom), but better within the game environment.
Is it true that unit changes made via the D-key in the Editor Deploy phase DO NOT affect the OOB as it appears from my experience thus far?
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