Quote:
Originally Posted by Imp
Okay lets review this
So attack helos were attacked & damaged by small arms fire?
If so then the game doing so on occasion is not far off.
In cases where they were damaged & decided to stay was this because all they faced was small arms fire, in other words no dedicated AAA or real threat like MANPADS?
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When the the Attack Helo takes damage value of -1 he bugs out, that's it, he retreats off the map in the next turn. You can sit him down, you can reduce suppression, but in the next turn he's gonna leave the fight. What if we permitted damage to increase to say -2?