Re: soviet afghan war scenerio's?
Yes, quite. IMHO this is sublime. As the Sovs you've got tanks, mech infantry w/BMP's, heli-borne spetsnaz and paras, attack helos, loads of arty and ground attack jets, plus a couple engineer squads. What else could you want?
--SPOILERS BEWARE--
There's little choice for armor and mech infantry: Given the lack of trails through rough hill terrain they're stuck on the single road toward the VH-rich town a couple clicks away. Helo transports with Spetsnaz and (later) paras provide lift for hill-terrain objectives, but be careful; some (most?) have defenders, either mobile, static, or both.
Scenario rules are "easy": Just get the most points. But it's not as simple as that. The road is probably (heh-heh) mined, with ambushers likely lurking around every bend, or just about anywhere. VH's might be surrounded by "invisible" adversaries who seemingly multiply out of nowhere. Your venomous "Hind" attack helos--along with their fixed-wing cousins--must watch out for hand-held SAM's, not to mention small-arms fire from ideologically enraged grunts.
So how'd I do? A loss by around 400 points, about 1650:2050. What'd I do wrong? Lots. Impetuous (foolhardy) advances, both land-based and heli-borne, were the main culprits, resulting in costly, mostly unnecessary losses. Lack of focused, coordinated arty and air bombardment was another. Also, a failure to secure objectives after capture, especially in the hills. Finally, an inability to deal with caves until it was too late (they're juicy targets if you know how to take 'em out; seems like you're mostly wasting ammo unless you fire directly at the mouth).
This was definitely a worthwhile learning experience in asymmetrical warfare, and look forward to another go in due time. Cheers, and Happy New Year!
|