Re: Obvious Error-AAMG's
This is a turn-based wargame, and not a simulation. Such micro-details are therefore ignored as being entirely irrelevant in the quantum of one game turn.
He (or the commander or whoever) has enough time in a game turn to fire the MG as well as doing his other job, provided he has shots left for opfire or rolls the relevant skill roll if not.
And as for your threads title implying this is an "obvious error" - no it is not!.
Andy
If you want such details modelled then you might want to try a full-on real-time tank simulation with physics modelling and continuous time flow, such as e.g. Steel Beasts (if it covers AA duties?).
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