Re: More Constructive Crtiticism
well you obviously didn't think about particular "missile" characteristics in-game: missile animation, missile sound, accuracy, evasion, EW, top-attack, etc. how would you represent those things if the missile is replaced with standard main gun ammo?
it seems what you want is to sacrifice huge realism for some small irrelevant realism that nobody cares about.
maybe next thread you're going to complain about turn based nature of the game? remember, in this game, some minor realism has to be sacrificed in order to achieve higher realistic results.
can you imagine controlling battalion even brigade formation in real time constraints? the result would be mind-bogglingly UN-realistic since each unit would wander around aimlessly, or not really doing anything while fired at, only because you don't have the time to control that unit perfectly. while in SP, each unit has your fingerprint of control, they're doing things realistically because they're controlled by a human brain, EVERY unit.
cheers!
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