Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)
[quote=Suhiir;825200]While I'm certainly not finished with the scenario (on about turn 5) I found myself curious about a couple things, and that's NOT to say I think they're incorrect, but they are curious. So I used the editor to take a look at the scenario.
1) The total lack of artillery/mortars on the Norwegian side.
2) The total lack of mortars on the Russian side.
3) LOTS of Spetsnaz scouts but not a single section/squad in sight.
4) Bardufoss is primarily a military air station as I understand it, and while it also serves as the local civil airport I noticed the NASAM launchers were just parked on the grass. One might assume that Area SAMs, even semi-portable ones, defending a vital military base would be fortified or at least sandbagged even if nothing else is.QUOTE]
Thanks Suhiir!
The lack of artillery/mortars on the Norwegian side was intentional. I couldn't find any listed on units TO&E stationed there, and due to the sudden attack scenario, I didn't list them as reserves.
As to the Russian side, you're right. I should (and will) add that to their TO@E. I simply used the standard configuration in the game for those units. After play-testing, I'll repost an updated game.
The use of Spetznaz scouts instead of squads was also intentional. I wanted fireteams instead of squads to provide for multiple missions from small, portable teams as well as allow for their means of egress (not to give that away to those who haven't played the game).
I understand the issue on the NASAM launchers. This is an artifact of me setting the other units first (who by game design weren't to be fighting from fixed/prepared positions) and then not being able to "entrench" the NASAM. If you know how I can do that other than starting over again (Please! NO!), I'd appreciate you sharing it.
Thanks for your comments and I'll address them in the update.
Grant1
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