Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)
Suhir and Imp, Thanks. I'm still working on updating the scenario but was unlucky to pull duty this holiday so it will have to wait until next week.
Shahadi, good suggestions on the airstrike aspects, I'll incorporate them into the update. Also using Spetznaz as pathfinders and forward observers.
As far as gates go, to tell you the truth, photos I've seen of their bases don't show much of their secuirty and it "appears" rather open. I added two security posts to the airport that sat photos don't show just for that reason.
I'm researching another scenario around the 2nd Batalion base at Overbygd, and sat photos (from a source Wulfir gave) also show minimal perimeter security and it basically resides with a residental community. I'm not use to that concept so I'm sure I'm missing something.
I'm also having problems with the issue of setting waypoints. In this game, it disturbs me to see the VDV running across the open end of the east side of the runway in their assaults without using cover or concealment. So I'm working on re-setting the objectives in an attempt to correct the AI's tactics.
Congrats Suhiir on your victory. You've done better than I have and I designed this bloody scenario! I agree on the lack of MG units for the VDV. I'm Working on research to better portray the para units in the update.
Again, thanks to everyone adding imput. I've been playing this game since it came out in the 90's, but now, in my old age, I'm trying to transition from the beer and pretzel aspects to historical (even hypothetical) modelling. You've all been a great help.
Grant1
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