Thread: Usmc oob
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Old July 28th, 2014, 12:33 PM

sammy1339 sammy1339 is offline
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Default Re: Usmc oob

Clearly I overstated my position, and I didn't realize that there was a conscious decision to fudge dates for the sake of simplicity. Thanks for all the attention you guys have given this. I have to withdraw most of my complaints (although when I referred to instantaneous changes of weapons, I meant for specific units, not all units. But this is a minor point anyway.)

I'd still like to tweak the availability of the M202, pushing its introduction up to 1969 and allowing some of the flamethrower-equipped units to expire later. Even though it's a light weapon I don't think it's that minor a thing: my experience from playing these couple scenarios was that you could take a platoon of unit 382, which has twelve shots of the rockets, and just spray them blindly into the jungle with z-fire, causing extremely high suppression that often makes enemy infantry rout without you ever having seen them, and then still have enough left to bust spider holes and whatnot. It's a pretty enormous improvement over committing half your company to suppressive fire so that you can march a 4-shot flamethrower unit up to 50 meter range under smoke cover, and about a third of the time watch it die instantly (or vainly try to "assault" the hole instead of firing its weapon - but that's a different issue.)

Although it's not really important or a matter of accuracy I'd also like to suggest a small change to the M50 Ontos. The platoon should be divided into two sections, one with three and one with two (and there is already a two-member Ontos section in the OOB.) I'd also really like to see a CS version with more HE rounds, which would better reflect its (de facto) role in Vietnam.
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