View Single Post
  #3  
Old September 30th, 2014, 07:32 AM

hippyjohn hippyjohn is offline
Private
 
Join Date: Sep 2014
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
hippyjohn is on a distinguished road
Default Re: scenario design - range for AI to open fire

Hi Ts4ever, thanks for your quick reply.
I've played a few of your scenarios and value your input.

It makes sense to use the terrain to limit the field of view of the AI but its an indirect approach to the problem. Alternatively I guess I could also reduce the visibility.

However what I really wanted was to tell the AI not to open fire until 8 hexes (Orders), even if they can see the enemy before then.

Is there any way of directly controlling the behaviour of the AI's Range during its own turn?

thanks.
Reply With Quote