You can add the M777A2 as discussed in the thread with the dates etc. already provided where we talked about this in the thread bearing the same name, but
NOT for the reasons discussed concerning the EXCALIBUR accuracy issue and how to model it in the game since the player can set the artillery accuracy in the game options section anyway. The
practical reason I came upon (And it was in the video I provided on the EXCALIBUR.) is because the M777A2 can fire AT rounds where the M777A1 could not because the electronics package needed to do so was unavailable to support that on the M777A1 pieces. The CORPS and USA both have them and used them therefore they should be game supported. The Aussies bought the German AT rounds in quantity and are on my list as well as the USMC and USA to get them added. Canada I'll have to check on as they might not have them due to their current MOD policies or treaty obligations, it'll require further investigation on my part later as my eye progresses.
2. Also you'll save about four or more slots here as you can delete all the USN helos in the OOB carrying the HELLFIRE missile. The HELLFIRE missiles were modified slightly for the USN to use them for ANTI-SHIPPING/ASW Ops (If the target of opportunity arises-think forced to the surface or caught running on the surface.) I believe they were used in the Gulf against the gunboats and to support our oil rig take downs a few years ago. For land ops that would be the USMC aviation helos and both the services "fast movers".
3. Got a LITTLE PO'd about the next but you should be able to regain a couple of slots (Or 1.) concerning the UH-1Y-
A. Pictures are wrong for all.
B. They are not classed as gunships/ALL CARRY
8 fully equipped troops+crew.
C. ALL should have EW 6/Vision 50. Third GEN and BRIGHT STAR II makes it so.
D. ALL structural associated numbers should match. These birds are
100% matched to each other and share an 85% commonality with the AH-1Z, i.e. it has basically the same "vision" equipment on board as the AH-1Z without the full FCS components carried which makes the difference in the vision package between the two and the numbers.
E. ALL should defensively have the same protection numbers as the AH-1Z around the engine area (Armor protection up to and including 23mm rounds.) and as a side note the four blades and rotor area were also protected in the same manner I think it's in the "Top" armor for that number.
F. You can have 2 MG's and 2 Rocket Pods but NO MORE.
All this is posted in the Helo Thread in the refs already provided however I'll leave here the NAVAIR version of things to save time or to supplement the rest.
About #2...
http://www.navair.navy.mil/index.cfm...3-372CD723D22C
ABOUT #3...
http://www.navair.navy.mil/index.cfm...0-F386299C8FF8
http://www.navair.navy.mil/index.cfm...5-A46CAE6C2381
Pictures from NAVAIR...
Notice in the last it can carry the standard 19 round rocket pod (2), note they are mounted slightly aft of the "cargo" doors to allow for the ingress/egress of troops. The primary purpose of the two machine guns (7.62mm GAU/or 12.5mm (Improved w/nights sites.) and the two 19 shot rocket pods is for INFIL/or EXFIL LZ suppression or self defense. Actually the first picture shows this as well.
There were about three other issues I submitted and we discussed after you deservedly beat me up about them that I believe are in this thread or PM's after the last release.
My eyes are tired so I'll quit here.
Have a good weekend.
Regards,
Pat