Quote:
Originally Posted by Suhiir
You won't be able to "draw the defenders" as it's basically an assault scenario, thus the defensive force (AI controlled) is essentially immobile.
Were I to play the scenario again I'd maneuver my forces to avoid as many of the defenders as possible and concentrate on the objective hexes.
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Yes, you can draw defenders away from their positions if the designer did not set reaction turn to 98. This is a common mistake many of us make.
After two ATGM teams missed my assault force of BMPs, I quickly and luckily pulled them back behind some buildings. Thereafter, I sent a trucked rifle platoon, a mech infantry platoon, and my tanks to probe the rear flank. With my other trucked rifle platoon and mech infantry, I probed the opposing rear flank, leaving my main assault force in place.
One of my probing groups exploited a weakness, penetrated the rear and with galloping tanks captured every flag in sight. Thereafter, I set up a defensive perimeter in the enemy's arty park. When the enemy's infantry attacked, I killed too many of them. Happily, after killing an ATGM team, I knew the airport was free for me to attack. I took my remaining BMP's and captured every flag in the airport proper.
Although, it was a lot of fun, I would suggest that certain units have reaction turn set to 98 so that they remain in their fighting positions, that ATGms, MGs, and RPGs should be filtered for range and targets, and that objective flags values should be higher for those flags around the "main objective." In this case, the flags at the airport building.
Although, I took away a marginal victory, a "V" is a victory.
Thank you Tomas.