Quote:
Originally Posted by Suhiir
The problem is the AI REALLY can't manage to cross the stream with vehicles (and barely manages infantry) so in my tests I determined about how long I thought a player could hold and added 4 turns before the reinforcements arrived.
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Hmm, when I looked at the map, I thought the bridges were critical to the Russians, and that by destroying them, I could use the terrain to help me kill them as they slumbered to cross at the river fording areas. Once, they managed to break through my first lines, and they would, the static defense line of well dug in troops in fighting positions would finish them off.
So, if I were a Russian commander, actually Soviet in 1962, I would want a Spetsnaz force to hold the bridges until I could bring up my armor and mechanized troops. And, I would want river crossing bridges as well. I guess in a PBEM game, this would be my most pressing task: to secure and cross the several river bridges with sufficient force to assault the dug-in Americans or else just go home, have a vodka and await my deportation to some Siberian gulag.
Thanks Suhiir.