Re: General Discussion
Bob/ibol -
I binged my way through the demo yesterday, absolutely loved it. You've made a great gem of a game. I've really wanted a space trading/exploration game that allows planetside exploration, but then I found the caves and swooned. Thanks for making the preview available!
Couple of questions/suggestions:
- Being able to beam up the away party seems over-powered, as it heals them completely but I couldn't detect any downside to it. Do you have any plans to balance that, perhaps by making native lifeforms respawn to some extent when you return the away party? That would make a neat risk/reward mechanic: stay and potentially clear the field of enemies but risk death, or beam up but lose "progress" on that planet.
- Being able to shoot doors would be really helpful on shipwrecks, to let the mindworms out so they're not right on top of you if you enter the room.
- A screen showing what slots your ship (and away crew) has available would be helpful for knowing at a glance what's empty or what's full. (I apologize if it's there but I just didn't find it).
I'm really digging the amount of interaction you have here with people playing your game, hope I can rustle up the cash to plop on the full release and be a part of the ongoing conversation!
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