
August 12th, 2002, 02:24 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Official SE:IV Gold Patch 2 thread...
Quote:
Originally posted by Grandpakim:
Looks good, looks good! In fact some great little tweaks in here.
But a few things are puzzling. If anyone can explain these, I'd be grateful.
Version 1.68:
2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.
Version 1.71:
9. Changed - Fighters and Drones will have full movement when launched.
Does this mean the 1.68 fix is out and the 1.71 change takes it back to the way it is now?
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That's pretty much it. The change in 1.68 caused much wailing and gnashing of teeth among several beta team members and so it wsas undone in 1.71
Quote:
Version 1.70:
1. Fixed - Troops were unable to drop onto planets in combat.
I didn't even know this was a problem; at least I never had one.
Version 1.71:
4. Fixed - Distance to planets has been reduced.
Huh?
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These were not a fixes for problems from the current Version you are playing, but bugs that creeped in during some of the other changes.
Quote:
Version 1.72:
5. Fixed - Added protections against exe hacking. The players and the host
must now be running the *exact* same exe.
Version 1.73:
1. Fixed - "Different Machine" games would report an error in different exes.
Um. Isn't the point of the 1.72 fix to create the problem fixed by 1.73?
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No, 1.72 fixed the hacking, but in the process introduced a new bug that made it impossible to do any simultaneous turn games. 1.73 fixed that new bug.
Quote:
Version 1.76:
2. Changed - If you change treaties with another race and you were at a Trade
alliance or better, and you change to a Trade alliance or better,
then you retain the same Trade %.
Again, this sounds like the way its always been. What is being changed here?
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Ok, I am not sure about this one, but I think it was an intermittant problem when upgrading your treaty would cause your trade percentage to reset to zero.
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