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Old August 12th, 2002, 02:24 AM
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Default Re: Official SE:IV Gold Patch 2 thread...

Quote:
Originally posted by Grandpakim:
Looks good, looks good! In fact some great little tweaks in here.

But a few things are puzzling. If anyone can explain these, I'd be grateful.

Version 1.68:

2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.

Version 1.71:
9. Changed - Fighters and Drones will have full movement when launched.


Does this mean the 1.68 fix is out and the 1.71 change takes it back to the way it is now?
That's pretty much it. The change in 1.68 caused much wailing and gnashing of teeth among several beta team members and so it wsas undone in 1.71
Quote:
Version 1.70:
1. Fixed - Troops were unable to drop onto planets in combat.


I didn't even know this was a problem; at least I never had one.

Version 1.71:
4. Fixed - Distance to planets has been reduced.


Huh?
These were not a fixes for problems from the current Version you are playing, but bugs that creeped in during some of the other changes.
Quote:
Version 1.72:
5. Fixed - Added protections against exe hacking. The players and the host
must now be running the *exact* same exe.

Version 1.73:
1. Fixed - "Different Machine" games would report an error in different exes.


Um. Isn't the point of the 1.72 fix to create the problem fixed by 1.73?
No, 1.72 fixed the hacking, but in the process introduced a new bug that made it impossible to do any simultaneous turn games. 1.73 fixed that new bug.
Quote:
Version 1.76:
2. Changed - If you change treaties with another race and you were at a Trade
alliance or better, and you change to a Trade alliance or better,
then you retain the same Trade %.


Again, this sounds like the way its always been. What is being changed here?
Ok, I am not sure about this one, but I think it was an intermittant problem when upgrading your treaty would cause your trade percentage to reset to zero.
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