
August 12th, 2002, 06:23 PM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Official SE:IV Gold Patch 2 thread...
Quote:
Originally posted by oleg:
6. Added - Added a flag to the Shield Components description so that they will
show the true shields generated taking into account any mounts.
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What is this ? Is it possible to use mounts for shield generators like weapons ? I am lost.
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New to this patch is shield mounts. You can now have 'economics of scale' for shields as well as weapons. Now we can have true 'capital ships' with offense and defense capabilities that smaller ships are just not capable of. Of course, to maintain balance the cost should be a bit more rather than less per point of shields/weapon damage. But that's a mod issue.
The 'flag' is a substitution like you see in the events or intel files. [%ShieldPointsGenerated] gets turned into the actual shield power after mount modification so that the ability description in the information screen is still accurate.
With the new mount capabilities and Emissive Armor finally working like it did in SE III (damage is subtracted before being applied to the armor even if the damage is greater than the Emissive ability) we've got a vastly more interesting combat system in this patch.
[ August 12, 2002, 20:57: Message edited by: Baron Munchausen ]
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