
August 14th, 2002, 01:15 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Official SE:IV Gold Patch 2 thread...
Quote:
Originally posted by oleg:
What I do not like : Even before this patch, bigger ships were almost always better then smaller ships. Now, the finally fixed emissive armor emphasize weapon mounts and hence ship size even more. Plus new shield mounts. IMHO, it would be a good idea to increase the cost of bigger ships. Even better would of course the implementation of Qusi-Newtonian propulsion, like it is done in most mods but it is asking too much.
What I like: Before, there was no much use for heavy-hitting slow reloading weapons like torpedos, WMG, HEM, etc. Fixed EA should really make things more interesting !
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Most of the changes in the patch have to do with new tools the modders can use to make changes. The mounts and such are there, but not being added to the stock game. The EmArm is a stock game change, but it's not a huge one, and it's more of a bug fix cause I guess it wasn't working right before.
Most mods do NOT use QNP, and most people playing the game don't even use mods. It would be a HUGE mistake to add that to the stock game. Although there is no problem with it being available for the modders if they want it. Actually there are a couple changes that could be made for future patches that would make the QNP work even better in the mods IIRC. Something about RCE's or something. But I seriously hope he never considers changing the stock game this radically.
As far as small ships being uselss, you are missing what in my mind is one of the most important changes in the new patch. The addition of the MAXIMUM tonnage allowed for certain mounts means a modder could make a mount that only works on ships below a certain size, or by using min and max you could make mounts that are only allowed on ONE size. This has the potential for great mods allowing small ships to be kept viable well into the late game.
Geoschmo
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