Quote:
Originally Posted by JimSB
In the early levels, I have found the most useful skills to be field medic and damage control (its a game and my captain often goes out with the away team early). FM allows your away team to survive the slings and arrows of outrageous combat much more often, and DC heals the hull.
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Field Medic would be an excellent choice if you are willing to risk your captain. I really like this skill and always promote a science officer to this skill. However, I play loose with my away teams and sending out my captain just ends in a loss when my away team dies.
