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Old January 31st, 2015, 06:07 AM

dmnt dmnt is offline
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Default Re: Sabot range for modern autocannons

Sure, I get that. During the years I've learned a lot on the middle ground between reality and the game balance. Weapon ranges are effective ranges to moving targets, not "fire at 40 degree angle and shot will land there" ranges.

As far as I know the sabot penetration in the game is linearly dependent on target distance but that it is not sabot_pen * (1 - distance / sabot_range), i.e. it's not sabot_pen at zero distance and 0 at sabot_range distance. From what it looks like in 30mm Bushmaster Mk44 is that it goes to 0 at around 1.5 times the max distance or so:
pen(distance) = sabot_pen * (1 - distance / sabot_range / 1.5).

Am I correct in my assumption that a longer sabot range does not allow firing at that range? The Mobhack manual does not state that definitely:
Quote:
(If the sabot round has the same AP value as the AP shot, but longer range, the draw down for range will be less for that round at any range X as opposed to the shorter ranged AP shot, so the longer ranged sabot round will penetrate more armour at any given range X). (The draw down decrement for range is roughly linear.)
Also, if the fact is that the system is designed (and consistent between OOBs and weapons) to be a bit underpowered at longer distances (beyond 1km) then I'll have no problem with that and I will be more enlightened after learning that fact.
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