Re: Disappointing End :-(
And in the end, that is why it's a good idea to carry around a stealth “device” early on. Those aren't good for combat but they can potentially save you in a situation like that one.
But yeah, I know it feels bad to die in the game to what feels like a sucker-punch. It's really bad luck and honestly it very rarely happens that you get into situations like this, and generally stuff like that isn't a problem in later sectors (not to say it doesn't happen, but a warp breach module plus a cooldown 10 warp drive plus an officer with faster recharge means you can get out of there to safety without much trouble). The only thing you can do is either recover from it or rage, that's how games in this genre are.
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