Thread: AI Economy
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Old February 13th, 2015, 07:46 PM

Dubious Dubious is offline
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Default Re: AI Economy

Quote:
Originally Posted by Waltorious View Post
Another way to do something like this is to simply have a "delivery" quest, kind of like the banker delivery quests, except the quest requires buying and transporting a certain number and type of goods to a specific sector.
+1 to this idea.

Quote:
Originally Posted by Waltorious View Post
I think it would also be pretty cool to have the opportunity to transport contraband, and engage in smuggling operations.
You are aware that a number of commodities are already "tagged" as "illegal"? They are:

Stim-Ware
Weapons
Transuranium
Narcotics
AntiMatter

All of which tend to be the most profitable, especially in the early game. I'm fully expecting to have some "police" race show up in the later game.

Of course, currently there is no mechanism (to my limited knowledge) to attempt to "hide" such contraband from the authorities. Though a device for that purpose should be simple enough to add to the game. Perhaps as the result of a pirate quest?

-Dubious-
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