Quote:
Originally Posted by Steves308
...And the number of first round hits at over 2000 yards makes me wonder if I'm fighting the Iraqis or Rommel's Afrika Korps 
|
Quote:
Originally Posted by Suhiir
Many of the battles were at night or in poor weather, many times on purpose, at others by accident, but the ability to see and shoot at ranges the Iraqi's considered impossible REALLY showed that a significant tech advantage makes numbers fairly irrelevant (as long as your ammo holds out).
|
I'm not sure, but I have the sense Steves308 is talking about
Iraqi armor hits at ranges beyond 2000m. I could not have believed it as well, not that they would fire, but with hits at ranges over 2700m. I had to halt my planned advance lay down suppression to maneuver a platoon of Abrams to the north. The Iraqi crews should not, would not, did not fire at those ranges with this kind of accuracy in this scenario.
Anyway, so I think Steves308 was comparing, in this scenario the accurate fires of the Iraqi crews to those of Rommel's.
I would suggest we look at Searching and Hitting in Preferences. While playing this campaign, at least thus far in the first battle at Khafji, Searching was set at 250% and Hitting at 100%. 250% maybe way too high for the Iraqi and should as Suhiir suggests in her post, although in this scenario vision is set at 70 (not nighttime nor in blowing sand conditions, be set around 90 to 100%. Additionally, Arty Effectiveness is a mere 10%, and generally Iraqi Preference values: Rout/Rally, Troop Quality, Tank Toughness, and Infantry Toughness may need reexamination in light of the ineptness of Iraqi forces in the first Gulf War.
It could very well be the case, that to model the technological advantage enjoyed by the American side, as a multiplier in this scenario, adjusting the Preference numbers maybe the way to go.
-----