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Old February 22nd, 2015, 01:00 PM

Anton Anton is offline
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Default Re: Assigning artillery to spotters

Quote:
Originally Posted by Mobhack View Post
SPWAW has precisely nil relevance to the Camo Workshop's games. This game is not SPWAW, and so does things differently from SPWAW.
Sorry. According to the publicly available information, the games are related in that they have a common ancestor, SP-II. I shall never refer to SPWAW in this forum.

Quote:
Originally Posted by DRG View Post
in winSPWW2 and winSPMBT unobserved fire scatters more widely which has the effect of reducing casualties in the target hex and the better the FO and the better the view of the target the less scatter you get which is a hell of a lot more advanced than a blanket "casualties from unobserved indirect fire are reduced to 50%"
Agree. Arbitratry multipliers so frequently used in desktop games and computer games based on them cannot make a good model. Do you generate a normal distribution?

Quote:
Originally Posted by jivemi View Post
...which reminds me of yet another reason why SPWW2 and MBT are better than Spwaw: Artillery bombardment in the former causes far more casualties than in the latter. For example, in my go at Scenario 191--Glosters at the Imjin--British artillery and mortars accounted for at least 13 kills, while Chicom indirect fire caused 10. In Spwaw arty bombards rarely caused kills, and one poster at their forum said heavies were so non-lethal he used them mostly for smoke. Imagine that!
The kills are the number of units fully destroyed?
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