Quote:
Originally Posted by DRG
Well one very good reason is if preferences were set and saved by scenarios we'd be swamped with "bug" reports from people saying their game isn't playing correctly when it was a scenario designer that jacked them around for his scenario then they started a regular game and forgot to re-set the preferences.
NO we will not be locking preferences to a scenario designers whim..... if they want special conditions they can "suggest" the settings they want in the initial scenario briefing but so far the only person reporting jacked player preferences is you. I have yet to see anyone else tell us they are seeing what you saw
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It is my opinion, and after many years, maybe too many, playing video games, that a configuration file, a .cfg will cause me or anyone else for that matter, to complain of a game not playing correctly, of being buggy.
A config file would, as you know, simply store the settings for the game engine to load only upon the selection of a scenario. If the scenario is not in the config file, guess what, default settings are loaded.
Example:
[scen.000]
Title=Desert Storm 1991
PREF_SPOT0=250
PREF_SPOT1=60
PREF_HIT0=250
PREF_HIT1=60
PREF_ROUT0=100
PREF_ROUT1=80
PREF_TROOP_QUAL0=70
PREF_TANK_TOUGH0=150
PREF_TANK_TOUGH1=80
PREF_INF_TOUGH0=150
PREF_INF_TOUGH1=80
[scen.001]
Title=Egyptian Armor
PREF_SPOT0=100
PREF_SPOT1=100
PREF_HIT0=100
PREF_HIT1=100
PREF_ROUT0=100
PREF_ROUT1=100
PREF_TROOP_QUAL0=100
PREF_TANK_TOUGH0=100
PREF_TANK_TOUGH1=100
PREF_INF_TOUGH0=100
PREF_INF_TOUGH1=100
So, it is not the designer's whim, but this addresses a real need that may have gone overlooked, else why the Preferences in the first place. This way, by having a .cfg file, a scenario cannot jack the game.
Now, to be fair, I only reported what I saw on my machine and intimated if others had similar experiences. Either way, the Preferences are in the game and they do impact on how a scenario is played. Therefore, it would be the right thing to do, open the Preferences so designers have another tool to impact on the player's game experience.
The whole question came about because Iraqi crews had such high hit ratios at ridiculously long ranges. I looked at my settings after reading the Game Manual thinking maybe my settings impacted the Iraqi crews. However, as it turned out, even with Preferences at default, 100%, guess what, the Iraqi crews were hitting at incredible distances as reported by other players.
I'm deploying my guys for the second scenario. A delay action. Not sure yet how I want to play it, either ambush his main force, or confront him directly and rely on my superior training and equipment. Yes, I am going to dial down Searching and Hitting for the Iraqi side and report back what I find.
I like the campaign so far. And mkr8683 has done a splendid job and I want to encourage him to continue and improve upon his ideas, so for those reasons I continue to contribute to this thread and request that others do so as well so that we learn from each other's errors and successes in a friendly manner void of rancor.
That's my two bits worth... anyone seen my friend George Dickel, last reported somewhere in the vicinity of Nashville,Tennessee USA. Although we don't hang anymore, tell the fella I said, hey.