Re: Never thought a SEAD mission would be so hard...
While SEAD aircraft do need to survive Area SAM defenses, most of the time they have stand-off weapons so never get in range of MPADs or AA-guns. At least their first pass, many rely on cannon/bombs for a second.
Radar using units don't always shut down their radar, seems that about 80% of the time they will however.
Any HE weapon is of limited use vs an armored target, and even AT weapons seem to have only about a 50% chance of getting a solid hit (that's assuming they hit in the first place).
I'm afraid most SEAD aircraft in WinSPMT won't shut down opposition radar-guided air defenses by themselves.
From my own experiments I found that adding a Maverick or similar stand-off anti-armor weapon in the second weapon slot of SEAD aircraft makes them fairly effective. The anti-radar weapon in the first slot almost always locates opposition air defenses, fires, they shut down their radar (most of the time), the weapon misses or fails to destroy the target (most of the time), then the secondary stand-off anti-armor weapon fires and actually destroys the target (most of the time). I seem to get around a 75% first strike kill rate with this set-up (remember that about 50% of the time an anti-armor weapon won't get a killing hit even if it hits).
FYI - currently the USMC OOB uses:
AGM-45 Shrike (01/62-06/71) Acc=70, Warhead=10, HEP=9, HEK=9
AGM-78 ARM (07/71-12/85) Acc=75, Warhead=17, HEP=9, HEK=9
AGM-88 HARM (01/86-12/16) Acc=90, Warhead=12, HEP=10, HEK=10
AGM-88E AARGM (01/17-12/20) Acc=100, Warhead=12, HEP=10, HEK=10
Perhaps I should field the AGM-88E AARGM earlier then 2017 but it's not that much of an improvement (in the game) over the AGM-88 HARM (A thru D models).
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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