Re: Cold Steel SBCT Campaign (Untested Conversion)
Hello,
Presentation of the campaign:
"The player is given a reinforced company of light mechanized infantry consisting of three platoons of Stryker vehicles, one platoon of MGS vehicles, a scout platoon of Bradley's, and a mortar platoon.
Rebuild points will be few. Be very careful not to incur unacceptable losses."
First impressions of the beginning of the campaign:
Very interesting topic to a scale (reinforced company) fun to play.
I really like the choice of a fixed core
Decisive victory in 9 turns. 7 infantry losses (all caused by a sniper easy to locate but difficult to discover - The shots with the Z key has not helped reduce the effectiveness of the sniper. Had to get very close position to uncover and thus allowing its kill)
Passage to the second scenario:
While the presentation indicated that rebuild points will be few, I realize with amazement I have 1,885 points for repair and extend my core force!
That's too much to repair as the player's attention was focused on being very careful and also it allows to significantly expand the core forece that could well distort the spirit of the campaign.
Then came the choice of the support units phase: I have 1644 points while the presenting of the scenario prodigal any purchasing advice.
To keep up with the main idea of the campaign, I think that we should not have support points (unless the author of the campaign has provided them, but in this case it is necessary to indicate at the player what to buy ).
To do this, it would require a change with the campaign editor indicating the number of points "Build" specifying something reasonable to be determined (armor is about a little over 250 points, 100 points a sniper) and ban the support indicating - 1 in the corresponding field.
I have not yet played the second scenario, I'll do it without support and with my original core force.
Thanks for your work
Regards
Yves
Sorry for my poor English
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