Re: Feedback
I had a go at it earlier today, but had to stop at around round 17 (when the reinforcements showed up from the lower edge of the map).
I did not achieve particularly much in those turns. Initially, I delayed my LVT landing a bit to ensure that they would not try landing when the artillery bombardment was going on. Speaking of the artillery, since a lot of it is pre-programmed and not under player control, it might be nice to provide some info in the scenario description about how the bombardment is supposed to advance.
My initial landing wave started advancing slowly in the close terrain around the landing area, while the LVTs headed back to the sea. However, I wanted to wait for the tanks to show up before starting a serious push, and this took quite some time since I opted to unload them at the edge of the shallow water and then slowly wade them in. One of the light tanks got stuck, the rest made it safely ashore. Out of the tanks that made it ashore, one got blown up by an anti-tank gun, while the rest took out a pillbox and immobilised tank. My initial infantry wave managed to secure the area around the landing beaches against some scattered opposition, while the follow-up waves where still wading in by the time I had to quit.
This scenario seems to require some patience, since it takes quite some time to get all the forces ashore, at least if you follow the instructions for unloading the landing craft at the edge of the shallow water. Furthermore, the terrain and well dug-in defenders tend to mean that attacker needs to advance slowly and methodically.
On the other hand, the defenders tended to be very passive, staying dug-in in their positions (though maybe there is a chance of Banzai counter-attack in the late game). I did not notice any indirect fire from the defenders, which also made them feel pretty passive. There may not have been much in the way of indirect fire assets available, but even a couple of those small type 89 grenade launchers providing indirect harassing fire would have made them feel more active (and would have forced me to push in faster from the beaches, instead of getting shelled).
The map itself was very nice looking, and there seemed to have been quite some attention paid to detail. I especially liked seeing those wrecked vessels in sea.
|