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Old May 2nd, 2015, 03:40 AM

chris h chris h is offline
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Default Re: New opportunity rules

Quote:
Originally Posted by scorpio_rocks View Post
Overwatch / Opportunity fire is a comon abstract used in most IGOUGO style games.

It allows you to control how (against what targets and at what ranges) your units will engage the enemy during your opponent's turn.

I believe most people will set some kind of Op Fire restrictions on at least some units in almost every game. Examples include: when not wanting to "spring" a trap / ambush early, to avoid troops giving away their position (esp scouts, FO, HQ, etc), To avoid units firing ineffectivley and wasting ammo (an AAA asset, for instance, armed only with HE will be wasting its time shooting at tanks) or to ensure a kill shot.

There are many uses for the system, and it is considered "essential" by the PBEM community (some of whom said the game was almost "unplayable" without it, when it was bugged).

I usually have it set for at least my "speciallist" troops - scouts, FO, ATGM(in MBT), Flak, etc. in almost every game.
I understand opportunity fire range I use it all the time.

If I'm interpreting what you said here correctly you can set overwatch to a specific area, say a pass or open ground, then if a unit enters this area it will fire. The unit will not fire elsewhere unless an enemy unit enters within its opportunity range.

Also when you go into the Op fire filter 'ranges from current unit are all set to 000 but the units fire? I'm obviously missing something important here but I've no idea what.
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