Re: Pick lists
The picklists are designed to pick formations we select to give balanced play so if formation 9 was an infantry platoon and was a common pick and you change it to a 60mm mortar Pl well guess what ? The picklist will still pick formation 9 because that's what it's told to pick. The AI knows NOTHING about the composition of that formation just that it's has to pick it.
The best thing OOB Hackers can do when creating custom OOBs is follow the existing OOB structure whenever possible so if the old formation 9 was an infantry pl that's what you should put in there. ( or only use custom OOBs for human only play )
We don't include the nation template because quite frankly we DO NOT want players messing with the picklists because we KNOW that whats going to happen is players will make change then forget about them then one day the AI buys "8 V100 commando light APC's and 4 60mm mortars. " when it should be buying light infantry and "WE" have a weird problem to solve. The MBT picklists are external so we don't have to re-write code to make an adjustment with 93 nations to deal with and initially a half dozen or more OOB designers that made more sense at the time than the internal lists in WW2 which are EXTREMELY convoluted depending on the nation and the number of potential opponents and "fronts'( the WW2 Brit picklist has to deal with German tanks in the desert in 1942 and and predominately Japanese infantry in the far east..that cannot be done with one universal pick )
Don
Last edited by DRG; May 17th, 2015 at 02:01 PM..
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