Re: Reports of bugs or possible bugs.
That looks good, and would be very useful if something like that (or anything) could let you distinguish between what you can shoot at and what you know is there. It especially would help when you have a scanner on an away team, but also would be useful for when there's a difference due to sensor range vs. weapon range, or maybe even in those odd "they can shoot you but you can't shoot them" situations.
However, as a solution to the brightness thing, I'd want something to make the out-of-view known stuff bright enough to see easily. It looked like in the video like maybe you added a key for that, since the outside area became bright for a second? If so, that would work.
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