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Old August 14th, 2002, 02:32 AM

jim jim is offline
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Default Fleeting w/Bases - causing one problem while fixing another

OK -

The game had an exploit that became well known, even notorious. Namely, all bases had an implicit Quantum Reactor such that joining them to a fleet replaced all Supply. It made Resupply Facilities less valuable and even reduced Supply effects.

However, I used Bases in Planetary Defense Fleets for another reason, and that appears to have been defeated by the fix.

The problem was that defending ships would sortie kamikaze-fashion beyond the support range of ground and orbiting defenses. I "fixed" this problem by making Planetary Defense Fleets have a Base as the flagship under a firing scheme that did NOT have the ships break formation.

Result: The ships stayed within the Base firing support, and that of Sats and WPs. It was an elegant solution that greatly enhanced planet defense.

Now, that is no more.

Q-

Is there any other way to fix the Base QR exploit w/o ending this little tactic? Now, with Bases unable to join fleets, I can not do as I have done.

(Whine, whine, whiiiiiiiiiiiiiiine)
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