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Old June 14th, 2015, 09:55 AM

Grant1pa Grant1pa is offline
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Default Re: War of the Fleas: the Blue Hills

I've spent the last week totally revising this scenario. I know I should have been more diligent prior to posting it originally, but I've undergone a substantial learning curve in understanding the AI (or so it thinks...)in attempting to simulate realistic OPFOR tactics.

I had significant trouble with waypoints. Thanks to those who offered comments on this (Shahadi, Suhiir), it motivated me to overcome the problem, or at least, come to par with it. One thing I observed was this. If you remount the HQ into the transport, then later go back and adjust or add waypoints to another unit (going back to the deploy screen), the AI reverts back to the practice of pushing the initial waypoint to the far edge of the screen (my initial problem revisited). Therefore, if you adjust your forces, then go back to deploy and add new waypoints for them, you'll have to dismount all infantry HQ's, then mount them again to get the AI to revert to the proper first waypoint. Once I got that down, my major problem was solved.

I read and re-read the manual and attachments on waypoints, and once adhering to the 3-5 rule, was able to get my units to where I wanted them to go, in reasonable fashion. My wayward initial waypoint for HQ units was a factor of the leg unit being loaded into a transport unit. Once dismounted, waypoints were effectively laid. One problem solved. I'm still trying to master the "Pyros formula", but learning. That method takes a lot of time.

The other problem was keeping the infantry in transport as long as you can. It's been a prevalent comment of the problem of IFV's and APC's dismounting their infantry too quickly. I can't say I've solved that issue, but keeping to the manual's admonition to set the reaction time for the transport to zero helped substantially.

The real issue is using the limitations of the AI to simulate a reasonable OPFOR tactical assault. I'm still learning this, and some good can be achieved, but some core tactics simply are beyond the AI. I can get them to where I want them to go, set multiple objectives, and utilize terrain to a reasonable level. But getting (for example) Red Team units to go from a line march to a reasonable assault formation is beyond the capabilities of me, or the AI (OK, blame me..).

Again, using both suggestions from other members as well as prior knowledge of playing this game since it's inception, use of Objectives and selective placement of units in tactical formations as reinforcements simulates real world tactics to some degree. But it's surely tricky and demands attention (of which, mine wanes after a couple of hours).

Either way, I've spent the greater part of a half week of leave revisiting this scenario and I'm on my last update test today. I completely revisited the Russian TO&E, and adjusted the Estonian force level to maintain a realistic hypothetical force balance. I think you will find this to play significantly different than the original scenario. It also is quite harder for the Estonians.

Question here is on posting etiquette. Should I repost the updated scenario in this thread, or create a new one?

If someone could advise me on this, once I spend another 4-5 hours running my last test, I'll repost this scenario and start work on my next in the series.

Thanks again for all the help.

Tom
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