Quote:
Originally Posted by Grant1pa
The real issue is using the limitations of the AI to simulate a reasonable OPFOR tactical assault. I'm still learning this, and some good can be achieved, but some core tactics simply are beyond the AI. I can get them to where I want them to go, set multiple objectives, and utilize terrain to a reasonable level. But getting (for example) Red Team units to go from a line march to a reasonable assault formation is beyond the capabilities of me, or the AI (OK, blame me..).
Tom
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It is a challenge indeed. I've started playing with placing essentially markers, opposing unit, say a RPG-29 at the spot I want a dismount. The opposing unit has no weapons, is damaged already. The unit is there just to force the AI to dismount. So prevent the APCs from picking of the infantry, I place other "markers" along the waypoint to the objective. Although, it is crude, it seems to work reasonably well. The LAI speed was reduced to that of their passengers and they did follow-up.
Another, I want to try, you might consider it as well, is to change the APC to a CS tank or even a MBT. In the Editor change the picture and change the Armor and other factors like setting APC, and ammo loadouts, etc. This will give an IFV with the class of a MBT. He may lay suppression fires as the RPG-29 at 300m is not a real concern for him.
Chin up my man, this one reason I like this game, you have to think about what ya doing?
Here is the AI thread for further reading and your contribution, please:
http://forum.shrapnelgames.com/showp...94&postcount=7
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