Re: Scenario creation
In case you want to try putting together a game where a player commands a regiment, you could proxy the organisation by considering the battalion support weapon companies to be led by the battalion commanders. This won't give the battalion commanders any direct effect over the actual rifle companies, but it still gives them command over the battalion support assets - which is one of the important roles for a battalion commander. In this case the A0 unit could then represent the regimental commander.
The structure of the force could then look something like this for an infantry regiment:
- Regimental HQ (A0 + transport vehicle)
- Regimental reconnaissance platoon
- Regimental infantry gun company
- Regimental anti-tank company
- Battalion A heavy weapons company (led by battalion commander)
- Battalion A rifle company 1
- Battalion A rifle company 2
- Battalion A rifle company 3
- Battalion B heavy weapons company (led by battalion commander)
- Battalion B rifle company 1
- Battalion B rifle company 2
- Battalion B rifle company 3
- Battalion C heavy weapons company (led by battalion commander)
- Battalion C rifle company 1
- Battalion C rifle company 2
- Battalion C rifle company 3
Plus attached divisional level assets as appropriate.
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