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Old August 1st, 2015, 01:10 PM

Griefbringer Griefbringer is offline
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Default Re: confusing Artillery overload score

Quote:
Originally Posted by gdpsnake View Post
However, the bulk of the AI's artillery was 25 pounders and the counter battery fire was extremely (thank god) effective against them. At the end, all but 2 of them were badly damaged/out of action.
You managed to succesfully fire counter-battery missions on 28 out of 30 British off-map 25 pounder troops? That is an impressive achievement, my off-map batteries never seem to perform that well - maybe because I never have the patience to keep them reserved to counter-battery fire for most of the game. I guess your batteries have managed to get quite some experience so far?

As for the range, 10.5 cm howitzers should be fine for countering 25 pounders or US 105 mm howitzers, but there is a lot of artillery that will outrange them.

As for on-map artillery, keep in mind that if you are assaulting or defending you get to dig in your leg artillery. This will make them a whole lot more difficult for enemy to destroy with indirect fire, especially if you place them in rough ground (and provide ammo resupply with fully enclosed armoured vehicles or ammo bunkers). Personally I prefer mortars for on-map indirect fire assets, especially when they come in units of 2 or 3 tubes, providing plenty of firepower and survivability (since there are 8-12 men that need to be all wiped out to destroy the unit for good, losing the experience).
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