Re: Advise on stats for Mini-Spike APGW
If its an ATGM then you cannot move and fire. But that really probably suits it since it will take time to assemble?.
Best thing - make a first attempt, and test drive it on a range scenario. Tweak sill it seems OK to you. Don't make it an inf-AT or inf-atgm class, since that would put it in the a/t classes which it is not.
No idea what the "doctrine" for deployment of the thing would really be. maybe make a rifle section with the thing as a weapon?. Perhaps an S/F type, since it probably would only be issued to those.
Also - field test it against bunkers, as that's probably more like what it should be utilised against, not generic grunt-bashing. It is probably more of a manufacturer's solution looking for a problem, IMHO.
Also - test it with an AI force, and see if it does something unexpected - e.g. reaction fire on tanks... which it may well do as missiles are anti-tank weaponry!. (Probably best out of the AI's hands, so an X3 radio code item, and perhaps may work best as an inf-RCL class?)
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